Macross, Gundam, Transformers designer
Shoji Kawamori is one of AsiaPop Manila’s best draws
by rick olivares
In 2015, an article appeared on
Forbes magazine about a little known creator – that is if you live in North
America or Europe – about an anime creator whose mech designs have been copied
or inspired many of today’s robot designs or are featured in American comics
and in film.
It was about Japanese anime
writer, designer, screenwriter and producer, Shoji Kawamori whose work has
inspired the film and modern comics versions of Iron Man, Transformers, and
even the Invisibles!
When he 57-year old Japanese
walked into the SMX Convention Center in Pasay last Friday, August 25, he was
surprised that there was a long line of fans waiting for him.
“I thought that this (AsiaPop
Comicon) was more for American comics,” he said through an interpreter. “So it
was a pleasant surprise to see my work appreciated and that there are fans here
in Manila as well.”
It was Kawamori who designed the
ground-breaking Macross (Robotech in the United States and Europe) anime.
Especially the VF-1J Valkyrie that “transformed” into three modes – the fighter
aircraft, the Gerwalk which is half robot and half fighter plane, and the
battroid mode. The Japanese designer is quick to dispel all the credit. “When I
saw the F-14 Tomcat (the US fighter aircraft during the 1980s), I took a look
at the design and was inspired. What if I could do this with the design and
turn it into a robot?”
The result was a cultural
phenomenon of mech-series and designs.
But Kawamori wasn’t done. He took
Macross one step further with his brilliant mech designs for Mobile Suit Gundam
0083: Stardust Memory where his “Physalis” design is regarded as one of the
best mobile suit designs in the show’s long history.
He also designed many of the
characters that would be used in another cartoon hit called “The Transformers”
including Optimus Prime, Ironhide, Ratchet, and Starscream among many others.
We spoke with Kawamori and
intimated our particular passion for the “Stardust Memory” series. “During that
time, I was doing a lot of Gundam drawings. I drew eight different types of
Gundams but there was one design that I liked,” shared Kawamori. “It was a
one-eyed Gundam whose eye would move back and forth from the slit of its
armored head. But the series producers refused that.”
Much to his surprise, years
later, those one-eyed Gundams were used.
As for the modern Transformers
films and cartoons, Kawamori expressed satisfaction. “As a fan, this is
unbelievable – to create memorable characters, icons. If it gives many people
joy, then it does the same for me. I want to be able to do more.”
“I was just a fan of Space
Battleship Yamato,” he recounted of his youthful days. That particular series
captured the then-young boy’s imagination that he found himself tracking down
the studio that created the hit anime series. That production company was
called, Studio Nue, and Kawamori began working for them after his schooling was
done. Then came Macross and Kawamori became an instant legend.
“If it can work for me being
inspired by what I see and grew up watching, maybe it can inspire others too,”
said Kawamori of his work. “I wanted to design for NASA but being an anime
designer and creator isn’t such bad work.”
Kawamori is currently working on
a new Macross series that will be unveiled in 2018 to coincide with the 35th
anniversary of the show. “Right now, I cannot talk about it. Secrecy,” he
maintained. “But it will all be worth it. Right now, I want to enjoy my short
stay in Manila. The fans have been incredible.”
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